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several economy-related features, such as

..a money system
– Store money in cash or bank balance
– Withdraw or deposit money from ATMs
– Transfer money between players
– Salary system, which gives money to players in regular intervals

…a shop system
– Includes systems for tool shops, license shops and vehicles
– Require users to have a certain license before being able to purchase an item
– Infinite amount of configurable shops

..a team changer system
– Configurable group ID, minimum and maximum ranks
– Allows customization of the team changer’s appearance
– Allows blacklisting of certain ranks entirely

…a spawner system
– Allows configurable team vehicles, which you can lock to certain group ranks
– Allows users to spawn their purchased vehicles

The product has several configurable variables, such as:
– the default amount of cash and bank balance that a user gets
– the currency symbol displayed
– whether to allow transferring currency between players
– the minimum transfer amount
– the time (in seconds) between the salary being given out
– whether the salary is given in cash or bank balance
– whether car purchase are permanent
– whether to display a player’s group rank in the team changer menu
– whether to display team icons in the menu

User Feedback

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Massimo

Members

Is it possible to configure which items the player is able to keep after respawning? + How to make a shop that contains stuff but always replaces one after buying instead of having 2 in the inventory?

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