Jump to content

Quantum Science Energy Research Facility|look at description 1.0.0

(7 reviews)

2 Screenshots

HAPPY NEW YEARS FROM ME, THIS IS MY RELEASE (maybe if you guys give it enough downloads i might release a folder full of QSERF stuff ;) (if i can find it)

Fully scripted || NOT EVERYTHING WORKS DO NOT COME TO ME FOR IT BUT ALL THE MAIN COMPONENTS WORK

sort of a new version not the newest of the new since i the guy that i got this from doesn’t like to respond anymore

pretty big map

everything that you need is there

User Feedback

Recommended Comments

EVERYONE!!!! IF YOUR MAINTENANCE IS BROKEN REPLACE THIS PART IN THE MAINTENANCE SCRIPT WITH THIS: local ConsoleHandle = function(plr, i) if not Debounce then if MaintenanceActive then local console = Core.FuelCells["Console"..i].LowerConsole if Handles[i] == false then --//Cell ejection Debounce = true FuelCells[i] = false console.Handle.ClickDetector.MaxActivationDistance = 0 console.Handle.Main.Sound:Play() FSMS.FuelCell() ConsolePrintEvent:FireAllClients("Fuel Cell " ..i.. " removed by " ..plr.Name) NotificationEvent:FireAllClients("Fuel Cell " ..i.. " removed.", "none", 3) Global.TweenModel(console.Handle, console.ToGoParts.Down.CFrame, false, 1) task.wait(1) Global.FindAudio("Cell" ..i):Play() task.wait(1) FSMS.Unlocked() console.green.Material = Enum.Material.SmoothPlastic console.red.Material = Enum.Material.Neon Core.FuelCells["Console"..i][FuelCellsType[i].."Cell"].PRIMARY.SoundUnlock:Play() Global.TweenModel(Core.FuelCells["Console"..i][FuelCellsType[i].."Cell"], Core.FuelCells["Console"..i].TGP["pre-insert"].CFrame, true, 1) Global.TweenModel(Core.FuelCells["Console"..i][FuelCellsType[i].."Cell"], Core.FuelCells["Console"..i].TGP.eject.CFrame, true, 1.3) if Core.FuelCells["Console"..i][FuelCellsType[i].. "Cell"].Name == "GenericCell" then PreviousCellType[i] = "Generic" elseif Core.FuelCells["Console"..i][FuelCellsType[i].. "Cell"].Name == "ReactiveCell" then PreviousCellType[i] = "Reactive" elseif Core.FuelCells["Console"..i][FuelCellsType[i].. "Cell"].Name == "SuperCell" then PreviousCellType[i] = "Super" elseif Core.FuelCells["Console"..i][FuelCellsType[i].. "Cell"].Name == "EfficientCell" then PreviousCellType[i] = "Efficient" end ServerStorage.HadronCollider.DMRFuel[FuelCellsType[i]]["Depleted " .. FuelCellsType[i] .. " Cell"]:Clone().Parent = plr.Backpack for ,v in Core.FuelCells["Console"..i][FuelCellsType[i].."Cell"]:GetDescendants() do if v:IsA("BasePart") or v:IsA("Decal") then v.Transparency = 1 elseif v:IsA("PointLight") then v.Enabled = false end end task.wait(1) console.Handle.ClickDetector.MaxActivationDistance = 32 Handles[i] = true Debounce = false elseif Handles[i] true then --//Cell insertion if FuelCells[i] "Ready" then Debounce = true console.Handle.ClickDetector.MaxActivationDistance = 0 console.Handle.Main.Sound:Play() FSMS.Fuel_Cell() ConsolePrintEvent:FireAllClients("Fuel Cell " ..i.. " inserted by " ..plr.Name) NotificationEvent:FireAllClients("" .. tostring(FuelCellsType[i]) .. " type cell inserted in fuel chamber slot " .. i , "none", 3) Global.TweenModel(console.Handle, console.ToGoParts.Up.CFrame, false, 1) task.wait(1) Global.FindAudio("Cell"..i):Play() task.wait(1) game:GetService("ServerScriptService").Server.Scripts.UserInterface.Events.CompleteChallenge:Fire(plr, "FUELDMR") FSMS.Locked() console.green.Material = Enum.Material.Neon console.red.Material = Enum.Material.SmoothPlastic Core.FuelCells["Console"..i][FuelCellsType[i].."Cell"].PRIMARY.SoundLock:Play() Global.TweenModel(Core.FuelCells["Console"..i][FuelCellsType[i].."Cell"], Core.FuelCells["Console"..i].TGP.insert.CFrame, true, 1) task.wait(1) Handles[i] = true FuelCells[i] = true Functions.Check() Debounce = false else NotificationEvent:FireClient(plr, "Insert a fuel cell to do this!", "error", 3, "Dark Matter Reactor") end end end else NotificationEvent:FireClient(plr, "Please wait...", "error", 3) end end

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Add a comment...

Featured Content


Important Information

guest_terms_bar_text_value