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Quantum Science Energy Research Facility|look at description 1.0.0

(6 reviews)

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HAPPY NEW YEARS FROM ME, THIS IS MY RELEASE (maybe if you guys give it enough downloads i might release a folder full of QSERF stuff ;) (if i can find it)

Fully scripted || NOT EVERYTHING WORKS DO NOT COME TO ME FOR IT BUT ALL THE MAIN COMPONENTS WORK

sort of a new version not the newest of the new since i the guy that i got this from doesn’t like to respond anymore

pretty big map

everything that you need is there

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i have the full game if you wood like i can post it ??

Linnxy

Active Member

EVERYONE!!!! IF YOUR MAINTENANCE IS BROKEN REPLACE THIS PART IN THE MAINTENANCE SCRIPT WITH THIS: local ConsoleHandle = function(plr, i) if not Debounce then if MaintenanceActive then local console = Core.FuelCells["Console"..i].LowerConsole if Handles[i] == false then --//Cell ejection Debounce = true FuelCells[i] = false console.Handle.ClickDetector.MaxActivationDistance = 0 console.Handle.Main.Sound:Play() FSMS.FuelCell() ConsolePrintEvent:FireAllClients("Fuel Cell " ..i.. " removed by " ..plr.Name) NotificationEvent:FireAllClients("Fuel Cell " ..i.. " removed.", "none", 3) Global.TweenModel(console.Handle, console.ToGoParts.Down.CFrame, false, 1) task.wait(1) Global.FindAudio("Cell" ..i):Play() task.wait(1) FSMS.Unlocked() console.green.Material = Enum.Material.SmoothPlastic console.red.Material = Enum.Material.Neon Core.FuelCells["Console"..i][FuelCellsType[i].."Cell"].PRIMARY.SoundUnlock:Play() Global.TweenModel(Core.FuelCells["Console"..i][FuelCellsType[i].."Cell"], Core.FuelCells["Console"..i].TGP["pre-insert"].CFrame, true, 1) Global.TweenModel(Core.FuelCells["Console"..i][FuelCellsType[i].."Cell"], Core.FuelCells["Console"..i].TGP.eject.CFrame, true, 1.3) if Core.FuelCells["Console"..i][FuelCellsType[i].. "Cell"].Name == "GenericCell" then PreviousCellType[i] = "Generic" elseif Core.FuelCells["Console"..i][FuelCellsType[i].. "Cell"].Name == "ReactiveCell" then PreviousCellType[i] = "Reactive" elseif Core.FuelCells["Console"..i][FuelCellsType[i].. "Cell"].Name == "SuperCell" then PreviousCellType[i] = "Super" elseif Core.FuelCells["Console"..i][FuelCellsType[i].. "Cell"].Name == "EfficientCell" then PreviousCellType[i] = "Efficient" end ServerStorage.HadronCollider.DMRFuel[FuelCellsType[i]]["Depleted " .. FuelCellsType[i] .. " Cell"]:Clone().Parent = plr.Backpack for ,v in Core.FuelCells["Console"..i][FuelCellsType[i].."Cell"]:GetDescendants() do if v:IsA("BasePart") or v:IsA("Decal") then v.Transparency = 1 elseif v:IsA("PointLight") then v.Enabled = false end end task.wait(1) console.Handle.ClickDetector.MaxActivationDistance = 32 Handles[i] = true Debounce = false elseif Handles[i] true then --//Cell insertion if FuelCells[i] "Ready" then Debounce = true console.Handle.ClickDetector.MaxActivationDistance = 0 console.Handle.Main.Sound:Play() FSMS.Fuel_Cell() ConsolePrintEvent:FireAllClients("Fuel Cell " ..i.. " inserted by " ..plr.Name) NotificationEvent:FireAllClients("" .. tostring(FuelCellsType[i]) .. " type cell inserted in fuel chamber slot " .. i , "none", 3) Global.TweenModel(console.Handle, console.ToGoParts.Up.CFrame, false, 1) task.wait(1) Global.FindAudio("Cell"..i):Play() task.wait(1) game:GetService("ServerScriptService").Server.Scripts.UserInterface.Events.CompleteChallenge:Fire(plr, "FUELDMR") FSMS.Locked() console.green.Material = Enum.Material.Neon console.red.Material = Enum.Material.SmoothPlastic Core.FuelCells["Console"..i][FuelCellsType[i].."Cell"].PRIMARY.SoundLock:Play() Global.TweenModel(Core.FuelCells["Console"..i][FuelCellsType[i].."Cell"], Core.FuelCells["Console"..i].TGP.insert.CFrame, true, 1) task.wait(1) Handles[i] = true FuelCells[i] = true Functions.Check() Debounce = false else NotificationEvent:FireClient(plr, "Insert a fuel cell to do this!", "error", 3, "Dark Matter Reactor") end end end else NotificationEvent:FireClient(plr, "Please wait...", "error", 3) end end

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