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Everything posted by acpeak
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Safe House VOL.1 - Supplies and Guns (Overview/Demo)
- 223 downloads
- Version 1.0.0
Meshparts - Static Props/Exterior Only Make sure to set (Mesh Detail Level 00) (Note: meshParts named "NN" or, for example, "SM_ObjectName_NN" are low quality exports due to how Nanite works in Unreal Engine. Best to use "LP" for further mesh quality/clarity) SafeHouseVOL1-SuppliesAndGuns(NN-LP_Overview).rbxm SafeHouseVOL1-SuppliesAndGuns(NN-LP_Demo).rbxmFree -
Models Safe House VOL.1 - Supplies and Guns (Overview/Demo)
Safe House VOL.1 - Supplies and Guns (Overview/Demo) Meshparts - Static Props/Exterior Only Make sure to set (Mesh Detail Level 00) (Note: meshParts named "NN" or, for example, "SM_ObjectName_NN" are low quality exports due to how Nanite works in Unreal Engine. Best to use "LP" for further mesh quality/clarity) SafeHouseVOL1-SuppliesAndGuns(NN-LP_Overview).rbxm SafeHouseVOL1-SuppliesAndGuns(NN-LP_Demo).rbxm File Information Submitter acpeak Submitted 05/24/25 Category Models & Mesh View File
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FC Research Tent Environment (Overview Only)
- 161 downloads
- Version 1.0.0
Meshparts - Static Props/Exterior Only Make sure to set (Mesh Detail Level 00) (Note: GLB export texture failure for multiple meshparts. some meshparts need surfaceappearance transparency. good for parts. pivot offset orientation 50°/60°/40° for some objects and 40° for modular big yellow tent will be required if for practical use) FCResearchTent(OverviewAssets).rbxm FCResearchTent(Overview_TentsOnly).rbxmFree- 1 comment
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- assets
- high detail
- high quality
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Models FC Research Tent Environment (Overview Only)
FC Research Tent Environment (Overview Only) Meshparts - Static Props/Exterior Only Make sure to set (Mesh Detail Level 00) (Note: GLB export texture failure for multiple meshparts. some meshparts need surfaceappearance transparency. good for parts. pivot offset orientation 50°/60°/40° for some objects and 40° for modular big yellow tent will be required if for practical use) FCResearchTent(OverviewAssets).rbxm FCResearchTent(Overview_TentsOnly).rbxm File Information Submitter acpeak Submitted 05/22/25 Category Models & Mesh View File
- Cliff Faces 2
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Models Cliff Faces 2
Cliff Faces 2 Meshparts - Static Props/Exterior Only Make sure to set (Mesh Detail Level 00) File Information Submitter acpeak Submitted 05/20/25 Category Models & Mesh View File
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Military/Redhawk Training Facility
- 139 downloads
- Version 1.0.0
Meshparts - Static Props/Exterior Only Make sure to set (Mesh Detail Level 00) (Note: GLB export texture failure for modular walls/ceiling. good for parts, recommended to look into demo for textures/materials) MilitaryFiringRange(Demo).rbxm MilitaryFiringRange(Overview).rbxmFree -
Models Military/Redhawk Training Facility
Military/Redhawk Training Facility Meshparts - Static Props/Exterior Only Make sure to set (Mesh Detail Level 00) (Note: GLB export texture failure for modular walls/ceiling. good for parts, recommended to look into demo for textures/materials) MilitaryFiringRange(Demo).rbxm MilitaryFiringRange(Overview).rbxm File Information Submitter acpeak Submitted 05/20/25 Category Models & Mesh View File
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Abandoned Chemistry/Science Classroom
- 58 downloads
- Version 1.0.0
Meshparts - Static Props/Exterior Only Make sure to set (Mesh Detail Level 00) (Note: demostration may lag, 3.1m~ total triangles. best for parts) AbandonedScienceClassroom(OverviewOnly).rbxm AbandonedScienceClassroom(DemoOnly).rbxmFree -
Models Abandoned Chemistry/Science Classroom
Abandoned Chemistry/Science Classroom Meshparts - Static Props/Exterior Only Make sure to set (Mesh Detail Level 00) (Note: demostration may lag, 3.1m~ total triangles. best for parts) AbandonedScienceClassroom(OverviewOnly).rbxm AbandonedScienceClassroom(DemoOnly).rbxm File Information Submitter acpeak Submitted 05/20/25 Category Models & Mesh View File
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Fences - Combo Pack (VOL 1-3)
- 238 downloads
- Version 1.0.0
Meshparts - Static Props/Exterior Only Make sure to set (Mesh Detail Level 00) (Note: meshParts named "NN" or, for example, "SM_ObjectName_NN" are low quality exports due to how Nanite works in Unreal Engine. Best to use "LP" for further mesh quality/clarity) FencesVOL3-Town(NN_LP).rbxm FencesVOL1-BeachTown(NN_LP).rbxm FencesVOL2-FarmTown(NN_LP).rbxmFree -
Models Fences - Combo Pack (VOL 1-3)
Fences - Combo Pack (VOL 1-3) Meshparts - Static Props/Exterior Only Make sure to set (Mesh Detail Level 00) (Note: meshParts named "NN" or, for example, "SM_ObjectName_NN" are low quality exports due to how Nanite works in Unreal Engine. Best to use "LP" for further mesh quality/clarity) FencesVOL3-Town(NN_LP).rbxm FencesVOL1-BeachTown(NN_LP).rbxm FencesVOL2-FarmTown(NN_LP).rbxm File Information Submitter acpeak Submitted 05/18/25 Category Models & Mesh View File
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(STATIC) Tactical Cranks Pack / Gerandes
- 82 downloads
- Version 1.0.0
Meshparts - Static Props/Exterior Only Make sure to set (Mesh Detail Level 00) (Note: best to re-texture if mimicking real life counterparts)Free -
Models (STATIC) Tactical Cranks Pack / Gerandes
(STATIC) Tactical Cranks Pack / Gerandes Meshparts - Static Props/Exterior Only Make sure to set (Mesh Detail Level 00) (Note: best to re-texture if mimicking real life counterparts) File Information Submitter acpeak Submitted 05/15/25 Category Models & Mesh View File
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Japanese Temple (Overview/Demo)
- 76 downloads
- Version 1.0.0
Meshparts - Static Props/Exterior Only Make sure to set (Mesh Detail Level 00) (Note: you may have to doubleside several doors on demonstration model) JapaneseTemple(OverviewDemo).rbxmFree -
Models Japanese Temple (Overview/Demo)
Japanese Temple (Overview/Demo) Meshparts - Static Props/Exterior Only Make sure to set (Mesh Detail Level 00) (Note: you may have to doubleside several doors on demonstration model) JapaneseTemple(OverviewDemo).rbxm File Information Submitter acpeak Submitted 05/15/25 Category Models & Mesh View File
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1996 Police Headquarters (Overview/Demostration)
- 258 downloads
- Version 1.0.0
Meshparts - Static Props/Exterior Only Make sure to set (Mesh Detail Level 00) 1966PoliceHeadquarters(Demo-Overview).rbxmFree- 1 comment
- 1 review
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Models 1996 Police Headquarters (Overview/Demostration)
1996 Police Headquarters (Overview/Demostration) Meshparts - Static Props/Exterior Only Make sure to set (Mesh Detail Level 00) 1966PoliceHeadquarters(Demo-Overview).rbxm File Information Submitter acpeak Submitted 05/15/25 Category Models & Mesh View File
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(1.8M~ polygons) Kitbash3d - Neo Dubai
- 71 downloads
- Version 1.0.0
Meshparts - Static Props/Exterior Only Make sure to set (Mesh Detail Level 00) Special Thanks to david said for OBJ/FBX and 2k Texture files from original source (Note: Each building is roughly 500k~ or below. No interiors, may need adjusting with glass/windows and Building material/textures. Currently 0,0,0/black meshparts named "GLASS") KB3D_NeoDubai_QOL.rbxmFree-
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- asset
- assets
- high detail
- high quality
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Models (1.8M~ polygons) Kitbash3d - Neo Dubai
(1.8M~ polygons) Kitbash3d - Neo Dubai Meshparts - Static Props/Exterior Only Make sure to set (Mesh Detail Level 00) Special Thanks to david said for OBJ/FBX and 2k Texture files from original source (Note: Each building is roughly 500k~ or below. No interiors, may need adjusting with glass/windows and Building material/textures. Currently 0,0,0/black meshparts named "GLASS") KB3D_NeoDubai_QOL.rbxm File Information Submitter acpeak Submitted 05/14/25 Category Models & Mesh View File
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(6.2M+ polygons) Kitbash - Neo Tokyo (1 & 2)
- 137 downloads
- Version 1.0.0
Meshparts - Static Props/Exterior Only Make sure to set (Mesh Detail Level 00) (Note: Each building is roughly 1M - 500k~ polygons, keep in mind of performance. No interiors, may need adjusting with glass/windows. NeoTokyo1 is 4.2m and NeoTokyo2 is 6m polygons total.) KB3D_NeoTokyo_II.rbxm KB3D_NeoTokyo.rbxmFree- 1 comment
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- asset
- assets
- high detail
- high quality
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Models (6.2M+ polygons) Kitbash - Neo Tokyo (1 & 2)
(6.2M+ polygons) Kitbash - Neo Tokyo (1 & 2) Meshparts - Static Props/Exterior Only Make sure to set (Mesh Detail Level 00) (Note: Each building is roughly 1M - 500k~ polygons, keep in mind of performance. No interiors, may need adjusting with glass/windows. NeoTokyo1 is 4.2m and NeoTokyo2 is 6m polygons total.) KB3D_NeoTokyo_II.rbxm KB3D_NeoTokyo.rbxm File Information Submitter acpeak Submitted 05/14/25 Category Models & Mesh View File
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(3.9m+ polygons) Kitbash3d - Neo Shanghai
- 34 downloads
- Version 1.0.0
Meshparts - Static Props/Exterior Only Make sure to set (Mesh Detail Level 00) (Note: Each building is roughly 1M~ or below. No interiors, may need adjusting with glass/windows and Building material/textures. Currently 0,0,0/black meshparts named "Glass") KB3D_NeoShanghai.rbxmFree -
Models (3.9m+ polygons) Kitbash3d - Neo Shanghai
(3.9m+ polygons) Kitbash3d - Neo Shanghai Meshparts - Static Props/Exterior Only Make sure to set (Mesh Detail Level 00) (Note: Each building is roughly 1M~ or below. No interiors, may need adjusting with glass/windows and Building material/textures. Currently 0,0,0/black meshparts named "Glass") KB3D_NeoShanghai.rbxm File Information Submitter acpeak Submitted 05/14/25 Category Models & Mesh View File
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(10M~ polygons) Kitbash3d - Every City + Skylines (mini kit)
- 121 downloads
- Version 1.0.0
Meshparts - Static Props/Exterior Only Make sure to set (Mesh Detail Level 00) (Note: Each building is roughly 1M~ or less. Mid pack, good for parts. May need adjusting with glass/windows and Building material/textures) KB3D_EveryCity+Skyline(MiniKit).rbxmFree