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Files posted by Michal Pasztecki
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--BEFORE USE -> DELETE THE WATERMARK (GUI), AND USE THIS SCRIPT IN STUDIO CONSOLE TO FIX ERRORS AND COLISIONS
--local C = game:GetService("CoreGui")
--local D = Enum.CollisionFidelity.Default
--for _, v in game:GetDescendants() do
-- if v:IsA("TriangleMeshPart") and not v:IsDescendantOf(C) then
-- v.CollisionFidelity = D
-- if v.CollisionFidelity == Enum.CollisionFidelity.Box then
-- wait(0.01)
-- v.CollisionFidelity = D
-- end
-- end
--end
--print("Done")
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