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- Version 1.0.0
--BEFORE USE -> DELETE THE WATERMARK (GUI), AND USE THIS SCRIPT IN STUDIO CONSOLE TO FIX ERRORS AND COLISIONS --local C = game:GetService("CoreGui") --local D = Enum.CollisionFidelity.Default --for _, v in game:GetDescendants() do -- if v:IsA("TriangleMeshPart") and not v:IsDescendantOf(C) then -- v.CollisionFidelity = D -- if v.CollisionFidelity == Enum.CollisionFidelity.Box then -- wait(0.01) -- v.CollisionFidelity = D -- end -- end --end --print("Done")
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